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maya与影视创作运用,maya与影视创作运用摘要【摘 要】maya是目前世界上最为优秀的三维动画的制作软件之一,是相当高尖而且复杂的三维电脑动画软件,它是alias|wavefront公司在1998年才推出的三维制作软件。被广泛用于电影、电视、广告、电脑游戏和电视游戏等的数位特效创作。曾获奥斯卡科学技术贡献奖等殊荣。2005年10月4日,生...
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Maya与影视创作运用


摘要
【摘  要】Maya是目前世界上最为优秀的三维动画的制作软件之一,是相当高尖而且复杂的三维电脑动画软件,它是Alias|Wavefront公司在1998年才推出的三维制作软件。被广泛用于电影、电视、广告、电脑游戏和电视游戏等的数位特效创作。曾获奥斯卡科学技术贡献奖等殊荣。2005年10月4日,生产3D Studio Max的Autodesk(欧特克)软件公司宣布正式收购生产Maya的Alias。所以Maya现在是Autodesk的软件产品。它的应用领域主要包括四个方面;一、平面图形可视化,它大增进平面设计产品的视觉效果,强大功能开阔平面设计师的应用视野,二、网站资源开发,三、电影特技(蜘蛛侠、黑客帝国、指环王),四、游戏设计内容:MAYA软件在影视动画行业有广泛的运用。

【关键词】Maya、Autodesk、电脑、电影特技、游戏

【Abstract】Maya is the world's most outstanding three-dimensional animation production software is one of the very high point and complex three-dimensional computer animation software, which is the Alias | Wavefront Inc. was launched in 1998, three-dimensional production software. Is widely used in film, television, advertising, computer games and television games, digital effects creation. Oscar Award-winning contributions to science and technology. October 4, 2005, the production of 3D Studio Max Autodesk (Autodesk) software company announced the formal acquisition of production Maya's Alias. So now is the Autodesk Maya software products. Its application areas include four aspects; one plane graph visualization, it is a large graphic design products to enhance the visual effect, the power of the application of open graphic designer perspective, two, website resources development, three movie stunt (Spider Man,Matrix, Lord of the Rings), 4, game design elements: MAYA animation software in the film industry have a broad application.

【Keys】Maya,Autodesk,Computer,Film Effects,Games
目   录

摘要................................................................Ⅰ
Abstract............................................................Ⅰ
目录................................................................Ⅱ
第一章 Maya的特点以及介绍...........................................1
1.1 逼真的角色动画...............................................2
1.2 强大的粒子系统和动力学.......................................3
1.3 Maya的高级模块..............................................3
1.4 开创性的工具.................................................4
1.5 Maya的工作流程..............................................5
1.6 Maya的个性化操作............................................5
第二章 骇客帝国机器人 Maya建模 (初步)...............................7
2.1 观察资料.....................................................7
2.2 建立粗模.....................................................8
2.3 细化粗模.....................................................8
第三章 骇客帝国机器人Maya建模 (详细)...............................9
3.1 细节柔化.....................................................9
3.2 部件制作以及材质增添.........................................10
第四章 渲染..........................................................11
4.1 初次渲染.....................................................11
4.2 修改最终渲染效果.............................................11
第五章 学习总结......................................................12
5.1 什么是CG?..................................................12
5.2 什么是Maya?................................................12
致谢.................................................................16
参考文献.............................................................17
附录.................................................................18