嵌入式系统 gui的体系结构论文.doc

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嵌入式系统 gui的体系结构论文,摘要伴随着信息家电,手持设备,无线设备等的迅速发展,相应的硬件和软件也得到迅速发展。许多设备都配有 intel,mips,摩托罗拉等公司生产的32位微处理器,甚至还使用了液晶显示器。许多开发商也开始为这些设备提供界面友好的嵌入式操作系统。利用linux搭建嵌入式操作系统是近年来出现的最令人振奋的方案。这有多方面的原因。...
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内容介绍

此文档由会员 wanli1988go 发布

摘 要
伴随着信息家电,手持设备,无线设备等的迅速发展,相应的硬件和软件也得到迅速发展。许多设备都配有 Intel,MIPS,摩托罗拉等公司生产的32位微处理器,甚至还使用了液晶显示器。许多开发商也开始为这些设备提供界面友好的嵌入式操作系统。
利用Linux搭建嵌入式操作系统是近年来出现的最令人振奋的方案。这有多方面的原因。首先,运行在嵌入式系统上的Linux能够提供全功能的桌面计算(Desktop Computing),且由于其开放代码,定制变得非常方便。其次,Linux 已经支持大多数嵌入式系统上使用的芯片,包括 StrongARM , MIPS 和 PowerPC。 最后,Linux是免费的,使用Linux 不需要付出任何费用。所以利用 Linux 作为底层操作系统, 其上使用一个 GUI 系统成为现在日益流行的嵌入式操作系统的解决方案。
市场上常见的 PDA 等小型手持式设备上,以前由于硬件条件等的限制,我们看到的用户界面都非常简单,几乎看不到 PC 机上华丽美观的 GUI 界面。但最近出现的 Palm 等手持式电脑或者在 Windows CE 等面向嵌入式系统的操作系统上,我们已经看到了完整的图形用户界面支持。随着手持式设备的硬件条件的提高,估计嵌入式系统对轻量级 GUI 的需求会越来越迫切。近来的市场需求也显示,越来越多的嵌入式系统,包括 PDA、机顶盒、DVD/VCD 播放机、WAP 手机等等系统均要求提供全功能的 Web 浏览器。这包括 HTML 4.0 的支持、JavaScript 的支持,甚至包括 Java 虚拟机的支持。而这一切均要求有一个高性能、高可靠的 GUI 系统的支持。
受导师的影响,本人长期以来对以Linux 操作系统比较感兴趣,并从研二开始加入由魏永明先生发起的 MiniGUI 项目,对整个MiniGUI系统及同类系统如 Microwindows 等进行了一定的研究,并对 MiniGUI 进行了一定的改进和功能扩充。本论文基于这些事实,对面向嵌入式系统的 GUI 系统的体系结构和一些技术内幕做了较深入的探讨。
论文首先概述了嵌入式系统及用户界面的发展情况,接着介绍了几种嵌入式系统下的图形用户界面,通过相互比较,指出和通用的图形用户界面系统相比,嵌入式系统下的图形用户界面需要有轻型、占用资源少,高性能,高可靠性,可配置等特点。第三章介绍了典型系统MiniGUI,第四章介绍了本人实现的MiniGUI对Type1 字体的支持。本文的第五章将介绍 MiniGUI 输入和图形输入/输出引擎的设计,实现难点及相关的一些技术细节。MiniGUI的私有输入和图形输入/输出引擎为本人设计实现,在这些过程中获得的一些宝贵经验将一并介绍。第六章给出MiniGUI的一些应用实例。最后是一点感想和展望。

关键词: 图形用户界面; 嵌入式系统;私有输入和图形输入/输出引擎。

Abstract
In the fast-changing world of embedded, handheld and wireless devices, there are many hardware and software design changes taking place. Many devices now feature 32-bit microprocessors from Intel, MIPS and Motorola, as well as larger LCD graphical displays. In order to leverage the significant results gained in the last ten years, many developers are turning to using friendly user interface operating systems with these new embedded designs.
One of the most promising emerging areas seems to be running Linux in these environments, for a couple of good reasons: Linux on embedded systems brings with it the entire power of desktop computing, along with many solutions already running. Linux, being open source, allows any aspect of the solution to be fully understood and then customized for a particular application. Linux also supports all the new microprocessors typically included in embedded designs, including StrongARM, MIPS and PowerPC. Finally, Linux is free, with no royalty payments required for it’s use.So using linux as operating system , with a GUI system built on, seems to be a good solution.
For the handled devices on the market such as PDA, as to the poor hardware in old days, the user interface was very simple, we could hardly see the colorful GUI which was supported by PC. But recently we found that some embedded operating systems such as Windows CE and Palm OS, have supported complete GUI features. With the great performance improvement of the hardware, we think that the need for mini GUI systems is urgent.
Under the influence of my tutor , Professor Li, I got interest with Linux operating system several years ago. And from Grade 2, I took part in project MiniGUI, initiated by Wei Yongming, a former teacher of Tsinghua University. I soon got familiar with it, and also its opponent Microwindows. Then I did some optimization for MiniGUI and also wrote a native low-level engine for it. Based on these facts, this thesis demonstrate architecture and internals of GUI system used on embedded systems.
At first, the thesis outlines the history of embedded systems and user interface, then we compare several GUI systems under embedded systems, point out the peculiarity of GUI on embedded systems, that is, lightness, less resource requirement, quicker response, high reliability and easy configuration. In chapter 3, we introduce typical system MiniGUI. In chapter 4, we introduce supporting for Type 1 font on MiniGUI. The native engine of MiniGUI is developed by the author, in chapter 5, the design and implementation of native engine is introduced. Also some experience gained in the coding process is included. Chapter 6 give some examples, and the last chapter gives some conclusion and foresight.

Keywords: GUI; Embedded System; Native Input & Graphics I..