网络游戏对青少年的影响.doc

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网络游戏对青少年的影响,摘要中国网络游戏作为一种新型产业正处于一个高速发展期,在发展运作过程中必然有很多不完善的地方,给青少年成长带来一些负面的影响。网络游戏不仅仅影响了青少年身心健康,还深深地影响着青少年的世界观、人生观、价值观等多方面领域。所以,有必要分析研究网络游戏影响青少年的内在原因,加强网络游戏的监管力度,加强舆论监督,促进网络游戏...
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分类: 论文>英语论文

内容介绍

此文档由会员 莎士比亚 发布

摘 要

中国网络游戏作为一种新型产业正处于一个高速发展期,在发展运作过程中必然有很多不完善的地方,给青少年成长带来一些负面的影响。网络游戏不仅仅影响了青少年身心健康,还深深地影响着青少年的世界观、人生观、价值观等多方面领域。所以,有必要分析研究网络游戏影响青少年的内在原因,加强网络游戏的监管力度,加强舆论监督,促进网络游戏产业健康发展,为广大社会公众特别是青少年营造良好的网络文化环境,给青少年带来一个纯净的网络文化空间。

关键词 网络;青少年;家庭;社会;网络游戏;影响

Abstract
               
As a new industry, China's Internet game is undergoing a period of rapid development. Operation in the development process will have many imperfections, and bring young people some negative impacts. Network games not only affect the physical and mental health of the young people, but also have a profound impact on the young people's world outlook, views on life and values, and so on. Therefore, it is necessary to analyze the impact of the games on the youth, and to strengthen the monitoring and supervision on network game by public opinion, which can promote the healthy development and create a good cultural environment of network, bring young people a pure network cultural space.
   
Key Words
  
Network; Young People; Families; Community; Online Game; Influence


Contents

Abstract I
Key Words I
摘 要 II
关键词 II
Introduction 1
I. The Status of Online Games in China 3
A. The Development of Online Games 3
B. Analysis of the Types of Network Games 4
Ⅱ. The Influence of the Online Games 6
A. The Features of the Games 6
B. The Psychological Effects of Role-playing Game to the Youth 7
1. The Role-playing Internet Game’s Influence on the Cognitive Process of the Young People 7
2. The Role-playing Network Game’s Influence on the Social Development of the Youth 7
3. The Role-playing Internet Game’s Influence on Emotions, Personality of the Young People 8
C. The Negative Effects Coming from Role-playing Game to the Youth 9
1. The Role-playing Game Making the Youth Premature Adult 9
2. Some Technical Defects Making the Network Illegal Sale Rampant 9
3. The Supervision on the Games out of Control 10
Ⅲ. Measures to Regulate and Control the Online Games 10
A. The Function of the Government 11
B. The Responsibility of the Society to Build a Complete Network System for Ideological and Moral Education 11
C. The Duties of the Enterprise 12
Conclusion 14
Acknowledgements 15
Bibliography 16